Berserkers are most effective against weaker ZEDs that they can hack down before the ZEDs can act. They can take a beating, dish our respectable damage, and most of their weapons never run out of ammo. Through sheer toughness or practiced agility, Berserkers can go toe to toe with even the most powerful ZEDs. A good Berserker will prevent the team from being overwhelmed by drawing the attention of incoming ZEDs and giving others the breathing room to fire. They are best suited to keeping ZEDs away from allies who need time or space to be most effective, particularly Sharpshooters and Demolitionists. They also posses night-vision and cannot be grabbed by Clots.īerserkers are most effective at point blank range, bashing ZEDs in the brainpan. Berserkers can use their melee weapons to block incoming attacks, allowing them to keep ZEDs at bay when things get hairy. All Berserkers specialize in close combat weaponry, but their perk choices let them focus on either being a damage resistant dreadnaught who refuses to go down, or a fleet-footed skirmisher dishing out violence by the truckload. The Berserker is the shield that keeps ZEDs away from your squad by cutting them down like an overclocked lawnmower.